![]() This disruptive approach to design aims to support players in satiating their needs for not only achievement and mastery at a performative level but also, their needs for problem-solving and creativity. This stems from the player’s expectations of game rules and behaviours being disrupted, rather than supported, requiring players to learn and re-learn the game rules as they play. This requires players to cognitively engage with the game at a deeper level. However, an alternative disruptive game design approach is proposed as an approach that encourages players to engage in higher-order thinking, in addition to performative challenges. ![]() They thus focus on challenging and developing performative skills, which in turn supports the player in attaining feelings of achievement and skills mastery. ![]() First-person games often support the player’s gradual accretion of knowledge of the game’s rules during gameplay.
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